Deceptive Monetization Models of F2P Games Part 2: Gaming Addict to Spending Addict
(login to rate)
The compulsion and even addiction of gaming can be turned into a spending compulsion/addiction by a F2P game using these deceptive tactics. The use of operate conditioning is the driving force to manipulate a player's ability to choose, and that idea is implemented into every aspect of these gaming using deceptive tactics.

The game play is from Smash Hit, which does not employ these tactics. It's one of those rare games that utilizes the flow to create a zen like state when playing the game.

PD Rolling Link showing my crazy reaction:

The original article or rough draft of one, covering what I found while researching this model of f2p games: View SandSeven7 Channel